The 2019 Outer Rim Convergence Draft sponsored by’s Shop
What an exciting time for Destiny. NEW CARDS! What better way to celebrate new cards and get to learn more about them than a fun draft! Our local group went to Card Addicts here in Birmingham, paid our entry fees, and were bound and determined to get those solid pulls. 60 packs were opened amongst 10 players. There were many quite a few solid pulls, including a few legendary characters such asand . Yes, Crime Lord was pulled. It was sacrificed to the Draft Gods for good favor in the games to come. We finished opening packs in our two groups and off we were to play out our games and declare a winner. The lists you will see below are the Top 4 decks from the Tournament with decklists. Hopefully this will give you some good ideas for what cards are solid in a draft format, and therefore let you know what cards to stay away from in a draft. HINT: High cost legendary characters. Their points cost too much and limit you.
WITH THE FIRST PICK IN THE CONVERGENCE DRAFT, THE OUTER RIM PICKS….
ANAKIN SKYWALKER,TAMBOR, AND DENGAR (Piloted by Outer Rim Lanza)
What a pairing. At first glance this deck meets all the criteria for a solid draft deck: Rainbow colored, a strong aggro character (Anakin), a secondary character to help boost damage (Dengar), and a great support character to help you make money (). Well, you would be RIGHT. The deck ramps quickly and lets you use the supports and Anakin as the primary damage dealers while allowing Dengar’s Bounty ability to ping damage and give you bonus damage. I don’t think Dengar is a solid character in a constructed deck format, but with the amount of bounties you will pull from packs he is sneaky good in draft. Lanza was able to get 3 bounties during pack openings. The bounties, and , are not the best ones but they are both free and proc Dengar’s ability on activation. Hunt Them Down works perfect in this deck to increase damage for free according to the number of bounties on a character. Fresh Supplies is a great way to generate resources to get the big supports out without giving your opponent a resource like , or a card like Well Connected. The only restriction is you must control the battlefield. The combo of and allowed Stephen to roll out the Troopers first, then roll out the Officer and allowing him to turn a Trooper die to any side. Getting guaranteed damage in Draft is a huge bonus. In most draft decks there are generally between 5 and 8 mitigation cards and they are limited in their scope. Forcing an opponent to remove one of these die allows Anakin and Dengar to put pressure with damage. We haven’t even mentioned ’s ability to play a support AND roll the die into your pool. That’s double damage possibly in one round. That’s just nasty. The upgrades are pretty much standard draft upgrades, but he included a Resistance Ring for an extra focus and the special ability to play a red event from EITHER discard pile paying the cost. Even if your opponent isn’t playing a red character you can search your discards and play an event to mitigate a die or even use twice to get rid of cards in hand. Malice is a nice ability to discard a card OR deal 1 damage to each character showing a blank. I initially didn’t like this card except in a deck but in Draft format it can be a great cheap die to get in the pool.
WITH THE SECOND PICK IN THE CONVERGENCE DRAFT, THE OUTER RIM PICKS….
ANAKIN SKYWALKER, KETSU ONYO, and NABOO PALACE GUARD (Piloted by Matt Rice)
The first deck focused on getting the most out of the Supports throughand bounties. This deck is more passive, dealing damage slowly and having a ton of mitigation and card removal to whittle an opponent’s deck down. This is pretty much the 3 draft characters with Lobot and Naboo Palace Guard swapping spots. Both are 9 health, but the Palace Guard only costs 8 and has better sides. The Trooper subtype works great with cards like . Having drawn two of this card during draft means put the upgrades on him early, roll him out, and use his die for easy removal. No one went after him first which allowed his subtype to play a part in all 4 games. A few reprints made their way back into this deck, with Electroshock, Field Medic, and Isolation each being a one of card. Along with 2 there were 2 Forsakens. An uncommon that is one of the absolute best in Draft format. It works if EITHER player only has one die in their pool. Just solid all around. Instigate came in handy one game to activate Anakin and kill a character. It’s a 1 cost yellow that mimics Hit and Run but can be used for any color character. No Answer is more meant for a mill deck like Leia but can-do wonders in Draft where opponents are going to discard to reroll quite often. This, along with Resistance Ring, allowed me to get rid of one opponent’s last 4 cards in their deck and take a full turn away from them. Throw in Malice and now we can get rid of cards from an opponent’s hand as well. Seeking the Truth lets you reroll a die, and if you spot a leader (which we do not with our pairing) we could reroll either one of our die or an opponents’. Secrets Laid Bare can give you hand knowledge to see how much mitigation an opponent might have and what options you will have regarding rerolls and maximizing damage output. The is spectacular in this deck. Playing it on Ketsu or Anakin affords us 2 additional health, while playing it on the Naboo Palace Guard gives us 3 health due to his Trooper Subtype. This uncommon is still cheap, but it won’t be for long so grab them while you can Destiny players!
WITH THE THIRD PICK IN THE CONVERGENCE DRAFT, THE OUTER RIM PICKS…
ANAKIN SKYWALKER,BRIDGER, and MAZ KANATA (Piloted by Jeff S.)
Aapprentice, a spectre, and a scoundrel walk into a draft bar. Poor just can’t get one good artwork in the whole entire set of Destiny. This one may be the worst. Just needed to be said. Moving on. This is another deck with quite a few bounties, from Mind Extraction, Secrets Laid Bare, and all being a part of the deck. Mind Extraction takes away an opponent’s non special ability unless they exhaust the character. In draft, not great. Constructed, it can severely limit a whole turn for your opponent. Skilled Tracker is a very sneaky good card at 1 cost. With 2 specials on the die allowing you to remove a character die it is so good in this format. It might also be good in some constructed decks (looking at you Boushh). Sonic Detonators is a cool fun card that is a over priced in my opinion but can deal damage in a pinch. For a Price is a neat card and gives you the option to turn one of your dice to a strong damage side with a resource cost or turn an opponent’s die to the same if they do not have any resources. Be careful with this though, especially with being reprinted. Would hate for you to give the enemy free damage. 2 Electromagnetic Pulses is good in non draft sets but with the few number of vehicles in the set this is an interesting choice. Imperialis is the new ship that is a 2 cost with 2 focus sides and a special to discard the support to deal 4 indirect. This reminds me of a smaller Dooku Sailor with multiple focus sides but instead of a draw engine it can give you 4 easy damage at a given point. Maz’s new ability is a Power Action forcing an opponent to choose 1 of 4 options and allowing you to choose 2 other options and play them. It feels very marginal in its application and can be easy to forget. ’s ability to use any dice in play after a claim feels bad in draft where every die is important to resolve if possible.
WITH THE FOURTH PICK IN THE CONVERGENCE DRAFT, THE OUTER RIM PICKS…
ANAKIN SKYWALKER, KETSU ONYO,with (Piloted by Kennyg21)
The only deck to bring a plot, this group doesn’t care what therolls, it will be resolved for damage or a resource. It’s only indirect, but free damage is free damage. The is perfect for a deck like this. Start it on Anakin. Then bounce it to Ketsu, followed by the . It has no pay sides and a 50 percent shot of rolling damage. I love this card and hope to see it in more ranged decks shortly. is another upgrade that has 3 damage sides, but 2 are modified and with not having any melee sides the ability on the baton feels a little underwhelming. Dengar’s Fire Blade has 2 powerful melee sides, with one being a +4. Woah. The 2 shield on it should also be resolvable in Draft to mitigate one character dice in most pairings. Seize the Day can let the deck play fast but with only one copy the most realistic time to use it is Turn 1. After that, I’m not sure it is worth holding on to. Bacta Therapy will be a huge card but with limited upgrades here it doesn’t see much play. Aggressive Negotiations is super spicy, and when played right can force an opponent to make a very difficult choice. Having multiple dice showing damage on the field is hard to pass up, but do you want to do all that indirect just to keep them in the pool? Probably not. This card is really cool.
Anakin saw a lot of play today. Unfortunately, with this being the last draft before Allies of Necessity I sense he will go into the deep depths of dice binders, maybe never to be seen again. Goodbye you confused young man. Draft format is always a fun time. You get to play cards you normally wouldn’t and it gives the smaller point guys some love. Congratulations to Outer Rim Lanza for building a deck today that had a small feeling of Constructed play to it. When that happens, you know you will do well. These Convergence cards are looking great so far and offer up multiple ways to resolve, mitigate, and turn dice. Subtypes are taking over how decks are built. Be on the lookout for pairings that can make the most of certain cards, likewith Troopers and all those fun Scoundrel cards. Draft well out there Destiny players. May the Force be with You.